DerMattinger / MinecraftEarthMap

WorldPainter script with heightmaps and other masks for generating an earth map for Minecraft.
http://earth.motfe.net/
MIT License
110 stars 20 forks source link

Question on biome editing #26

Open GCAT01 opened 3 years ago

GCAT01 commented 3 years ago

First off, I have really been enjoying this map so far. Thank you for creating it!

I have been exploring the USA (where I'm from) and noticed the great plains are, well, missing. I have looked through your process (admittedly briefly) and was wondering if you could make a recommendation on how I could tweak the biomes to be a little more accurate. Could this be done in the map generation process or would I be better off using something like WorldEdit? Thank you!

DerMattinger commented 3 years ago

This Earth Map is really outdated. I recommend using my new maps that can be found on Discord: https://discord.com/invite/jN85qkB3 or in this Google Spreadsheet: https://docs.google.com/spreadsheets/d/16Km0bkSAdUxtMCZQYn0q0Lbv24SsViV0K5gsTZQDoA8/edit#gid=0

The new maps have an updated biome placement and also got Plains in America.

GCAT01 commented 3 years ago

I would totally do this, but I am using a set of mods for 1.12.2 so I need an older version of the map.

DerMattinger commented 3 years ago

You can try to change the lines 318-346 in the world.js file.

replace this:

    .fromColour(0, 0, 255).toLevel(149) //Af - modified_jungle 0000FF 
    .fromColour(0, 120, 255).toLevel(21) //Am - jungle 0078FF
    .fromColour(70, 170, 250).toLevel(23) //Aw - jungle_edge 46AAFA
    .fromColour(255, 0, 0).toLevel(2) //BWh - desert FF0000
    .fromColour(255, 150, 150).toLevel(17) //BWk - desert_hills FF9696
    .fromColour(245, 165, 0).toLevel(35) //BSh - savanna F5A500
    .fromColour(255, 220, 100).toLevel(130) //BSk - desert_lakes FFDC64
    .fromColour(255, 255, 0).toLevel(1) //Csa - plains FFFF00
    .fromColour(200, 200, 0).toLevel(129) //Csb - sunflower_plains C8C800
    .fromColour(150, 255, 150).toLevel(151) //Cwa - modified_jungle_edge 96FF96
    .fromColour(100, 200, 100).toLevel(22) //Cwb - jungle_hills 64C864
    .fromColour(50, 150, 50).toLevel(131) //Cwc - gravelly_mountains 329632
    .fromColour(200, 255, 80).toLevel(132) //Cfa - flower_forest C8FF50
    .fromColour(100, 255, 80).toLevel(132) //Cfb - flower_forest 64FF50
    .fromColour(50, 200, 0).toLevel(3) //Cfc - mountains 32C800
    .fromColour(255, 0, 255).toLevel(36) //Dsa - savanna_plateau FF00FF
    .fromColour(200, 0, 200).toLevel(38) //Dsb - wooded_badlands_plateau C800C8
    .fromColour(150, 50, 150).toLevel(30) //Dsc - snowy_taiga 963296
    .fromColour(150, 100, 150).toLevel(161) //Dsd - giant_spruce_taiga_hills 966496
    .fromColour(170, 175, 255).toLevel(6) //Dwa - swamp AAAFFF
    .fromColour(90, 120, 220).toLevel(134) //Dwb - swampland_hills 5A78DC
    .fromColour(75, 80, 180).toLevel(32) //Dwc - giant_tree_taiga 4B50B4
    .fromColour(50, 0, 135).toLevel(160) //Dwd - giant_spruce_taiga 320087
    .fromColour(0, 255, 255).toLevel(4) //Dfa - forest 00FFFF
    .fromColour(55, 200, 255).toLevel(29) //Dfb - dark_forest 37C8FF
    .fromColour(0, 125, 125).toLevel(5) //Dfc - taiga 007D7D
    .fromColour(0, 70, 95).toLevel(13) //Dfd - snowy_mountains 00465F
    .fromColour(178, 178, 178).toLevel(12) //ET - snowy_tundra B2B2B2
    .fromColour(102, 102, 102).toLevel(140) //EF - ice_spikes 666666

with this:

    .fromColour(0, 0, 255).toLevel(21) //Af - jungle 0000FF 
    .fromColour(0, 120, 255).toLevel(23) //Am - jungle_edge 0078FF
    .fromColour(70, 170, 250).toLevel(35) //Aw - savannah 46AAFA
    .fromColour(255, 0, 0).toLevel(2) //BWh - desert FF0000
    .fromColour(255, 150, 150).toLevel(37) //BWk - badlands FF9696
    .fromColour(245, 165, 0).toLevel(35) //BSh - savannah F5A500
    .fromColour(255, 220, 100).toLevel(130) //BSk - desert_lakes FFDC64
    .fromColour(255, 255, 0).toLevel(129) //Csa - sunflower_plains FFFF00
    .fromColour(200, 200, 0).toLevel(1) //Csb - plains C8C800
    .fromColour(150, 255, 150).toLevel(1) //Cwa - plains 96FF96
    .fromColour(100, 200, 100).toLevel(1) //Cwb - plains 64C864
    .fromColour(50, 150, 50).toLevel(1) //Cwc - plains 329632
    .fromColour(200, 255, 80).toLevel(132) //Cfa - flower_forest C8FF50
    .fromColour(100, 255, 80).toLevel(132) //Cfb - flower_forest 64FF50
    .fromColour(50, 200, 0).toLevel(132) //Cfc - flower_forest 32C800
    .fromColour(255, 0, 255).toLevel(4) //Dsa - forest FF00FF
    .fromColour(200, 0, 200).toLevel(4) //Dsb - forest C800C8
    .fromColour(150, 50, 150).toLevel(32) //Dsc - giant_tree_taiga 963296
    .fromColour(150, 100, 150).toLevel(5) //Dsd - taiga 966496
    .fromColour(170, 175, 255).toLevel(1) //Dwa - plains AAAFFF
    .fromColour(90, 120, 220).toLevel(4) //Dwb - forest 5A78DC
    .fromColour(75, 80, 180).toLevel(29) //Dwc - dark_forest 4B50B4
    .fromColour(50, 0, 135).toLevel(5) //Dwd - taiga 320087
    .fromColour(0, 255, 255).toLevel(1) //Dfa - plains 00FFFF
    .fromColour(55, 200, 255).toLevel(4) //Dfb - forest 37C8FF
    .fromColour(0, 125, 125).toLevel(5) //Dfc - taiga 007D7D
    .fromColour(0, 70, 95).toLevel(32) //Dfd - giant_tree_taiga 00465F
    .fromColour(178, 178, 178).toLevel(12) //ET - snowy_tundra B2B2B2
    .fromColour(102, 102, 102).toLevel(12) //EF - snowy_tundra 666666