Closed Golui closed 5 years ago
The problem should be fixed now. Let me know if the problem persists.
Now it fails to fire entirely. I seem to have gotten it to fire if I remove event.getHand() == EquipmentSlot.OFF_HAND in the initial condition (line 382 in PlayerListener.java), which is probably what you initially meant.
It was firing for me, but strangely it refused loading cobblestone. I changed OFF_HAND back to HAND and it seems to work now.
After upgrading to the latest version, when firing the cannon (or interacting with a block in general) this error is produced.