Open Pvprod34 opened 4 years ago
The projectile name seems to be correct. However the cannon will always pick the first in the list of allowed projectiles when you have the same loading item. Therefore, you have to choose either cannonball1 or cannonball2 per cannon design.
Did you set the projectileName in "allowedProjectiles" in the first cannon design to "cannonball1" and in the second one to "cannonball2"
`allowedProjectiles:
Ah thanks for that! I realised the issue was that the .yml wasn't allined with the projectile name and thus the allowed projectiles name. that threw it off! One thing i also noticed is spawn fireworks doesnt seem to want to work on explosion? Is anything else required to get these to work? **spawnFireworks:
enabled: false
flicker: false
trail: true
type: BALL
colors:
fadeColors:
- 'FFFFFF'**
I'm Trying to setup two different shots for two different cannons with the same loading item. Although it doesn't seem to work with how i've set it up. https://pastebin.com/ffUsKzn1 The second variation has projectileName: cannonball2
I've added the individual names to the two different cannons but only one of them shoots a 'cannonball' aka projectile loaded with cobblestone. Is there any setting i've missed to accomplish this?