Open severgun opened 5 years ago
Thanks a lot for the report. I'll try to reproduce it but I'm a little bit short on time atm.
A refactor (including this new command) is already in the works.
Although the Error isn't occuring for me duping seems to happen specifically with the Field Pack (Black) in ACE. Doesn't happen with the other colors/variants.
Hello,
I've found the same problem , but even without putting a weapon to the backpack . For instance this can happen with such loadout :
[loadout - taken using ACE Arsenal Export function]
[["rhs_weap_m4a1_blockII_wd","","","rhsusf_acc_su230",["rhs_mag_30Rnd_556x45_M855A1_PMAG",30],[],""],[],["rhsusf_weap_glock17g4","rhsusf_acc_omega9k","acc_flashlight_pistol","",["rhsusf_mag_17Rnd_9x19_JHP",17],[],""],["U_BG_Guerrilla_6_1",[["ACE_fieldDressing",10],["ACE_EarPlugs",1],["ACE_epinephrine",1],["ACE_IR_Strobe_Item",1],["ACE_MapTools",1],["ACE_Flashlight_XL50",1],["ACE_microDAGR",1],["ACE_splint",2],["ACE_tourniquet",4],["ACE_morphine",3]]],["V_PlateCarrier2_rgr",[["ACE_elasticBandage",10],["ACE_IR_Strobe_Item",2],["rhsusf_mag_17Rnd_9x19_FMJ",2,17],["rhs_mag_30Rnd_556x45_M855A1_Stanag",2,30],["SmokeShellBlue",2,1],["SmokeShellRed",2,1],["SmokeShell",4,1],["ACE_Chemlight_UltraHiOrange",2,1],["ACE_Chemlight_IR",2,1],["HandGrenade",2,1],["ACE_HandFlare_Green",2,1]]],["B_Kitbag_sgg",[["G_Aviator",1],["ACE_NVG_Wide",1],["H_Cap_headphones",1],["Laserbatteries",1,1],["rhsusf_mag_17Rnd_9x19_FMJ",2,17],["rhs_mag_30Rnd_556x45_M855A1_Stanag",4,30],[["Laserdesignator_03","","","",[],[],""],1]]],"H_Cap_oli","rhsusf_shemagh_od",["ACE_Vector","","","",[],[],""],["ItemMap","B_UavTerminal","TFAR_anprc152_5","ItemCompass","ItemWatch",""]]
[/loadout end]
as You can see - I have no weapon in my backpack . The set is a combination of Arma3 basic + TFAR + RHS + Project Opfor things. And it still can produce duplicated backpack - when I try to use "BackpackOnChest" functionality. Other very ismiliar sets (also conbined with these mods) don't produce such effect .
Best regards
SCREENS: https://markooff.net/obrazki/PGM/bledy_army_ACE_itp/backpackOnChest/Arma3_x64_2021-05-22_03-28-34-75.jpg https://markooff.net/obrazki/PGM/bledy_army_ACE_itp/backpackOnChest/Arma3_x64_2021-05-22_03-42-31-45.jpg
Take backpack. Put pistol/rifle/launcher in it and try to swap. Error will pop up and second backpack appears.
Secondary muzzle mags now return
[]
even if no mags exist. So it should be handled as regular mags.P.S. There is also new command introduced in 1.94 https://community.bistudio.com/wiki/addWeaponWithAttachmentsCargoGlobal