Holding everything in a single scene file can cause it to grow and make it unmaintainable. Using SceneManager, We should fragment our scenes into modular components which can then be loaded in as a single scene at runtime. This will also allow us to reuse components when creating more maps efficiently
Holding everything in a single scene file can cause it to grow and make it unmaintainable. Using SceneManager, We should fragment our scenes into modular components which can then be loaded in as a single scene at runtime. This will also allow us to reuse components when creating more maps efficiently