Closed wabeb325 closed 4 months ago
OK so your first bullet point i actually did do this at the very very beginning
But what Mojang did with the latest snapshot is the mace drop damage scales with ONLY fall distance and density etc now and idk that felt wrong to me bit it is what it is, so I had to remove the attribute scaling. I think i will add that back though because it just makes sense
Btw can you split your issue into two? One for each bullet point?
The first is a bug I believe (though it is how vanilla intends), and the second is a feature request and i'd love to keep them as separate tasks to do
Ok, I'm going to set this one as the bug.
kk
Closing this now because it now matches intended Mojang behavior, and the base strength does actually affect the initial dmg of the mace
Well, this is a suggestion or reminder so to speak, but the changes from the new versions to version 1.18.2 and 1.12.2 still need to be implemented.
Edit: While testing the mod I saw a few bugs to notice: