Closed Yourname942 closed 3 years ago
Created https://github.com/DereC4/derecearthmod/issues/30 for second thing
For first thing I'm not really good with clothconfig but I'll try; if not i'll definitely lower some mob caps, especially the passive ones albeit only a bit because a point of the mod is to still enrich the world.
I'll try to get this in the next update
It would also help if you suggested some spawn "tiers" (common, uncommon, rare) and which mobs go in whichย
For first thing I'm not really good with clothconfig but I'll try; if not i'll definitely lower some mob caps, especially the passive ones albeit only a bit because a point of the mod is to still enrich the world.
I would absolutely love to be able to configure which mobs and features are enabled in the mod as well, similar to Quark's config. I think it would be especially useful to modpack developers.
Hey this mod is on haitus as of right now but yeah I'm aware of that and will try
Config progress being made!!
(2.1.3.0) done! (Began working)
๐ Feature Request
๐ Description 1) A config to configure spawning for each mob
Put a "!" before the type to prevent spawning in that biome type.
Leave this blank if you don't want them to spawn at all.
illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"]`
2) An option in the config to have skeleton wolves burn up in the sun
โ Anything else you would like to add? Comments? Info? You're awesome!
Minecraft 1.16.4 Forge 35.1.29