Closed DerekCresswell closed 4 years ago
Look into and fix that the current kinematic player can move through the walls.
Perhaps the player needs to be dynamic and use Rigidbody.MovePosition
Rigidbody.MovePosition
I don't think we can feasibly make this work for the simplicity we need. Make the player dynamic, 0 gravity, and frozen Z rotation. Can be a little wacky but gotta keep it simple.
What needs doing :
Look into and fix that the current kinematic player can move through the walls.
Perhaps the player needs to be dynamic and use
Rigidbody.MovePosition