Once we begin shooting enemies the bullets will add force to them sending them flying.
I didn't want to use triggers as the students might've found it to be too much information but now we kinda have to.
In detecting collisions change over the wording and the scripts that use the collisions.
@Sanity-D Maybe?
[ ] Update PlayerInput.md to reflect use of triggers
[ ] Update Health.md to reflect ues of triggers
[ ] Update Health / Bullet scripts (if added by then)
Once we begin shooting enemies the bullets will add force to them sending them flying.
I didn't want to use triggers as the students might've found it to be too much information but now we kinda have to.
In detecting collisions change over the wording and the scripts that use the collisions. @Sanity-D Maybe?