DerekCresswell / GameDesign11

A project based intro to game development using the Unity game engine
MIT License
31 stars 12 forks source link

Change bullet to use trigger collisions #25

Closed DerekCresswell closed 4 years ago

DerekCresswell commented 4 years ago

Once we begin shooting enemies the bullets will add force to them sending them flying.
I didn't want to use triggers as the students might've found it to be too much information but now we kinda have to.

In detecting collisions change over the wording and the scripts that use the collisions. @Sanity-D Maybe?

DerekCresswell commented 4 years ago

Something wacky went on here. Re fixing