Derpduck / L4D2-Comp-Stripper-Rework

Reworking Stripper:Source map changes for competitive L4D2 from scratch.
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c5m3 sewer fall damage #35

Closed ProjectSky closed 3 years ago

ProjectSky commented 3 years ago

GIF 2021-08-23 11-17-05

add:
; --- Prevent sewer fall damage
{
    "classname" "logic_auto"
    "OnMapSpawn" "no_fall_damage,AddOutput,mins -32 -32 -32,0,-1"
    "OnMapSpawn" "no_fall_damage,AddOutput,maxs 32 32 32,0,-1"
    "OnMapSpawn" "no_fall_damage,AddOutput,boxmins -32 -32 -32,0,-1"
    "OnMapSpawn" "no_fall_damage,AddOutput,boxmaxs 32 32 32,0,-1"
    "OnMapSpawn" "no_fall_damage,AddOutput,solid 2,0,-1"
}
{
    "classname" "trigger_multiple"
    "origin" "4216 312 -160"
    "targetname" "no_fall_damage"
    "filtername" "filter_survivor"
    "spawnflags" "1"
    "OnStartTouch" "!activator,IgnoreFallDamageWithoutReset,1,0,-1"
}
Derpduck commented 3 years ago

I cannot reproduce this on vanilla or on a properly configured competitive server. Are you sure your sv_gravity is set correctly for a 100 tick server? Using the TickrateFixes plugin reduces sv_gravity to 750 (default is 800), the only way I can reproduce this is with sv_gravity set to 800.

ProjectSky commented 3 years ago

I cannot reproduce this on vanilla or on a properly configured competitive server. Are you sure your sv_gravity is set correctly for a 100 tick server? Using the TickrateFixes plugin reduces sv_gravity to 750 (default is 800), the only way I can reproduce this is with sv_gravity set to 800.