Derpduck / L4D2-Comp-Stripper-Rework

Reworking Stripper:Source map changes for competitive L4D2 from scratch.
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c7m1 tank punches are delayed #5

Closed Derpduck closed 3 years ago

Derpduck commented 3 years ago

Reports that since TLS update the train car tank on c7m1 has "delayed" punches, particularly on high ping. Still not verified if this is actually the case, but it is likely to be a server/config issue but is potentially related to the map and worth looking into. It's also reported that holding +attack instead of just clicking does not have a delay, this needs to be verified also as this could be a ping issue with how commands are sent to the server.

There is no obvious cause I can find in the logic of the map that would change tank punching.

Here is a video showing the reported delay, but there is no point of comparison on other maps on the same server or any kind of normalized testing method to measure the delay: https://www.youtube.com/watch?v=l7kgp_ydWYA

I did a comparison on a local server, the bottom 2 videos are using net_fakelag 60: https://www.youtube.com/watch?v=cBRGKnxR-6s

3 potential causes I can see for this so far:

It could also just be some config/server related jank, but I don't see how that would affect only this tank. The current Stripper file for the map in Zonemod does have something to fix an exploit related to the tank, but it's unclear to me what this actually does.

Derpduck commented 3 years ago

Have not had any more reports of this since implementation of thesaccing_v2.