Closed Derpduck closed 3 years ago
update/maps/c5m2_park_l_0.lmp
{
"origin" "-4461.65 -1164.53 -301.152"
"weapon_selection" "any_smg"
"spawnflags" "18"
"solid" "6"
"skin" "0"
"model" "models/props/terror/ammo_stack.mdl"
"disableshadows" "0"
"count" "5"
"body" "0"
"angles" "0 225 90"
"classname" "weapon_spawn"
"hammerid" "1867414"
}
{
"origin" "-4496 -1188 -342.151"
"weapon_selection" "tier1_shotgun"
"spawnflags" "18"
"solid" "6"
"skin" "0"
"model" "models/props/terror/ammo_stack.mdl"
"disableshadows" "0"
"count" "5"
"body" "0"
"angles" "0 345.5 90"
"classname" "weapon_spawn"
"hammerid" "1867416"
}
https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/blob/master/cfg/stripper/maps/c5m2_park.cfg#L25
Having only 1 choice of weapon type in the c5m2 saferoom is reportedly fixed with the last stand update https://github.com/Tsuey/L4D2-Community-Update/blob/be0cf3b251627fe018916c3670cc60eeee81db31/Map%20Fix%20and%20PvP%20Changelog.txt#L476
Since the fix provided here is identical and results in no change it does no harm to leave it in.