Describe the solution you'd like
Right now it uses the most basic method for building an acceleration structure, however other options for not just the core construction method, but post build optimisations are available
Additionally, implementing refitting would possibly allow for rapid tracing of an animated scene
Describe the solution you'd like Right now it uses the most basic method for building an acceleration structure, however other options for not just the core construction method, but post build optimisations are available
Additionally, implementing refitting would possibly allow for rapid tracing of an animated scene