Is your feature request related to a problem? Please describe.
When a ray hits the front face of a tri, but the smoothed/mapped normal faces away, an artificial backface hit is generated
Describe the solution you'd like
Copy Falcor's method of solving this
Describe alternatives you've considered
Should this be a helper function like CalcRayOrigin?
Is your feature request related to a problem? Please describe. When a ray hits the front face of a tri, but the smoothed/mapped normal faces away, an artificial backface hit is generated
Describe the solution you'd like Copy Falcor's method of solving this
Describe alternatives you've considered Should this be a helper function like CalcRayOrigin?