Derpius / VisTrace

Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
https://derpius.github.io/VisTrace
MIT License
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[bug] World UVs incorrect on certain surfaces #34

Closed Derpius closed 2 years ago

Derpius commented 2 years ago

image image image image

Derpius commented 2 years ago

Note that this is likely an incorrectly implemented or not implemented material property, as other world textures align perfectly.

Also in addition to the screenshots above, the grass textures are extremely stretched (this may be an internal issue in BSPParser)

Derpius commented 2 years ago

Most of these were fixed by #32, however displacement textures are still horribly stretched There does seem to be a texture scale attribute but it's not on the materials

Derpius commented 2 years ago

Fixed in https://github.com/Derpius/BSPParser/commit/0a0dd63c35e1418edb18a06f5e19c72c4c7d7bff