Closed yogwoggf closed 2 years ago
I don't really see a need for multiple texture getters because you could literally just do
Material(TraceResult:Material()):GetString("$basetexture")
Have you forgotten how unbearably slow Material
is?
And that doesn’t account for other textures not present on the material like MRAO
Fixes #77
PR Type (tick all that are applicable)
Tested Targets (only applicable for changes to the binary module, delete otherwise)
Checklist
Description
TraceResult:Material()
returns the material path (local tomaterials
of course) of the trace result. I don't really see a need for multiple texture getters because you could literally just doMaterial(TraceResult:Material()):GetString("$basetexture")
and have more options in doing so.Please explain further