Describe the solution you'd like
Use the texture's filename, possibly coupled with entity ID like [57] bricks.png.
Additional context
A more long term solution would be to make a TOOL that allows assigning material properties to entities in GMod, which are then read by GModDXR.
Describe the solution you'd like Use the texture's filename, possibly coupled with entity ID like
[57] bricks.png
.Additional context A more long term solution would be to make a TOOL that allows assigning material properties to entities in GMod, which are then read by GModDXR.