PullTimeMin = Time to pull/hunt/chain for before forcing downtime
PullTimeMax = for randomness
PullTimeRest = How long to force a downtime cycle for rebuffs (SoW!) after PullTime has elapsed and XTarget is 0
Pullers should [optionally] prioritize self-buffing or requesting a sow over making pulls. Crunchy ogre bodies.
PullTimeMin = Time to pull/hunt/chain for before forcing downtime PullTimeMax = for randomness PullTimeRest = How long to force a downtime cycle for rebuffs (SoW!) after PullTime has elapsed and XTarget is 0
Pullers should [optionally] prioritize self-buffing or requesting a sow over making pulls. Crunchy ogre bodies.