[ ] Linux (specify distribution and version below)
CPU Environment
[ ] x86 (32-bit Intel/AMD)
[X] x86_64 (64-bit Intel/AMD)
[ ] ARM (32-bit)
[ ] ARM64 (64-bit; sometimes called AArch64)
[ ] Other (RISC V, PPC...)
Game Modes Affected
[X] Single player
[ ] Anarchy
[ ] Hyper-Anarchy
[ ] Robo-Anarchy
[ ] Team Anarchy
[ ] Capture the Flag
[ ] Bounty
[ ] Entropy
[ ] Hoard
[ ] Monsterball
[ ] Cooperative
Game Environment
Level 7
Description
Playing around with render distance (see #338) made a bug more visible. Z-ranges are off for certain effects, causing them to be visible through terrain. Video below explains.
This is also not present in Piccu v1.0, likely because Piccu uses the older v1.4 opengl renderer whereas v1.5 introduced a newer version that was, as @InsanityBringer put it, incomplete.
Build Version
current
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
Level 7
Description
Playing around with render distance (see #338) made a bug more visible. Z-ranges are off for certain effects, causing them to be visible through terrain. Video below explains.
https://github.com/DescentDevelopers/Descent3/assets/47716344/975dd617-796b-4b61-b3d7-4cd75ce9311b
Regression Status
There is no regression--this appears to have always been around, but it is not present at the lowest render depth setting due to culling.
Steps to Reproduce
Tested with Level 7 - follow the guidebot to the first objective to disable the turrets, which will cause the blue electricity effects to appear.