Open tophyr opened 6 days ago
No way we integrate that in one go. Need to go step by step, understanding changes and their implication. Piccu and this project have massively different goals and standards, if we want to merge we need to go slowly and wisely
Yeah, I agree. This is mostly a POC. The overall goal, for this project, I think should just be "modernize the renderer" so that it uses GL3+, VBOs, and shaders. Piccu is one way to accomplish that, but certainly not the only one. This commit stack so far isn't even tested at runtime, I just literally got it to build on my macbook and put it up. Digging in to grok the old renderer, piccu renderer, and the differences, will take a chonkin bit more time.
weird that none of these build failures occur locally for me. hm
Pull Request Type
Description
Replace
renderer/
with the Piccu engine.Related Issues
Likely massively conflicts with @Lgt2x's #457
Checklist