[X] Linux (specify distribution and version below)
CPU Environment
[ ] x86 (32-bit Intel/AMD)
[X] x86_64 (64-bit Intel/AMD)
[ ] ARM (32-bit)
[ ] ARM64 (64-bit; sometimes called AArch64)
[ ] Other (RISC V, PPC...)
Game Modes Affected
[ ] Single player
[X] Anarchy
[ ] Hyper-Anarchy
[ ] Robo-Anarchy
[ ] Team Anarchy
[ ] Capture the Flag
[ ] Bounty
[ ] Entropy
[ ] Hoard
[ ] Monsterball
[ ] Cooperative
Game Environment
B-side Levels: level 1 Nightmare Castle
Description
Shield orb and energy pickup's that are part of initial level weapon spawn points have emissive sounds. This attribute is lost upon respawn. This does not affect shield orbs and energy pickups that are part of robot/player spew, those don't have emissive sounds to begin with (but I believe they should).
This bug is in the original release, It most likely was never noticed since you would run into it during the first minute or two of a multiplayer match, and, even rarer still, only works on the server player, player 0. Joining players weapon spawns don't emit sound at any point in game.
Steps to Reproduce
Start multiplayer game (any type). Approach a shield orb/energy pickup at a weapon spawn point. Powerup emits sound. Pickup powerup, wait for respawn. Respawned powerup no longer emit's sound.
Build Version
https://github.com/DescentDevelopers/Descent3/commit/616f921e97b0fb4745a2d36de149c737bf720214
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
B-side Levels: level 1 Nightmare Castle
Description
Shield orb and energy pickup's that are part of initial level weapon spawn points have emissive sounds. This attribute is lost upon respawn. This does not affect shield orbs and energy pickups that are part of robot/player spew, those don't have emissive sounds to begin with (but I believe they should).
https://github.com/user-attachments/assets/91a3dd4b-3096-4e15-9d90-d45ff079c55e
Regression Status
This bug is in the original release, It most likely was never noticed since you would run into it during the first minute or two of a multiplayer match, and, even rarer still, only works on the server player, player 0. Joining players weapon spawns don't emit sound at any point in game.
Steps to Reproduce
Start multiplayer game (any type). Approach a shield orb/energy pickup at a weapon spawn point. Powerup emits sound. Pickup powerup, wait for respawn. Respawned powerup no longer emit's sound.