Open own3mall opened 3 days ago
Hello.
This task may be difficult to achieve. Currently we fully support only Windows 64bit target. 32bit target still buildable (as last I checked some time ago), but not tested. Main difficulties here is using correct toolchain. You definitely need MSVC 2019 as project requires C++17 capable compiler. Other things is remember to install MS Visual C++ redistributable runtime package.
Hi, WinXP support is indeed not currently planned, as we now mostly target current-day (64-bit) Operating Systems where the Descent 3 experience needs improvement. If you wish to run the game on legacy hardware, your best bet would be to start from the 1.5 tagged version, before the rendering changes that could break compatibility with older graphics drivers that may not support OpenGL 2+.
Thanks for the responses!
Are there any build instructions for 32-bit? I was able to build and compile following the build instructions, but that's obviously for the 64-bit version.
I think most graphics cards in XP (Nvidia / AMD) have OpenGL 2+ support. I have a GTX 970 on my XP x64 machine, and it works fine with the last driver release Nvidia put out for XP.
To build for 32bit on Windows, you need to build from the x86 native command prompt instead of the x64 one
Build Version
1.5 latest release
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
No response
Description
I tried to get the Descent3.exe binary to work in Windows XP by following the instructions in a reddit comment from here (https://www.reddit.com/r/windowsxp/comments/1dckc7b/is_not_a_valid_win32_application/):
Specifically:
That gets me past the "is not a valid Win32 application" error, but then I get :
Yet, I've installed Visual C++ 2015-2019 (last supported XP version).
Could you please support XP? The original Descent 3.exe build does...
Regression Status
No response
Steps to Reproduce
Try to run on XP 32-bit and XP x64 (64-bit). Doesn't work. Original binary works in both versions.