Open DesertFoxHU opened 2 years ago
This is already implemented in unity and in fact works. So the problem is not about rendering instead the big data and gameobject count.
Every tile is a seperated gameobject (64x64 map is 4096 gameobject, that's a lot), so the only solution for this is mesh baking.
Currently, as far as I know, the only thing that prevents bigger maps than 64x64 is the rendering part.
This could get some improvement, like chunks which are not visible for the camera shouldn't be loaded.