Closed haruby511 closed 5 years ago
I just pushed a new nuget version (1.1.19.1018). This should - at least - remove the randomness that you are seeing. I don't know that I managed to fix the problem you were having, but if you can now capture the problem cases that are causing errors and send the vertices my way, then I would appreciate it. I hear what your are saying about catching all exceptions. I'm not necessarily a fan of this either, but members of the community wanted it that way.
I just updated. I seems the issue has been fixed. Thanks for your efforts.
How about adding a Exception
member in the ConvexHullCreationResult<>
for caught exception?
yes, that's a good idea.
I have generated several convex hulls with various meshes. It works fine in most cases but sometimes unknown error returned from
Create()
. Because ofArgumentException
it tells key duplication of a dictionary or hashmap.Strange thing is that if try to generate again, generation being success even though passing same vertices what was used in previous call.
I'm using NuGet and the
Create()
catch all of exceptions so I cannot provide more information such as stack trace. I think, removing thatcatch
is better if you don't have proper solution.