DesignEngrLab / TVGL

Tessellation and Voxelization Geometry Library
http://designengrlab.github.io/TVGL/
MIT License
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Renovation to voxel approach #28

Closed micampbell closed 6 years ago

micampbell commented 6 years ago

much more variability in the number of voxels improvements in terms of speed (sometimes). There are two big things to do in voxels that will be developed next: 1) keep only the Long encoding. Even though the long ID is used as the hash lookup, all voxels are stored as struct or class objects. This takes up significant space. I believe the space savings in converting to and from Long will be worth it. There may be a slight time increase however. 2) The tessellation to voxelization could be made faster by reworking the face/edge voxel overlap creation. I know this was a pain initially, and so that will require it's own testing.