What is the current behavior?
When I choose "return_points" = True in display.Mesh3D.minimum_distance, I have all points used and not both close one that gives me the minimum distance, is it normal ?
What is the expected behavior?
I expected to have only the two close points
What is the motivation / use case for changing the behavior?
I don't know how to manipulate all the points given without all distances
I'm submitting a ...
What is the current behavior? When I choose "return_points" = True in display.Mesh3D.minimum_distance, I have all points used and not both close one that gives me the minimum distance, is it normal ?
What is the expected behavior? I expected to have only the two close points
What is the motivation / use case for changing the behavior? I don't know how to manipulate all the points given without all distances
Possible fixes Return only two close points
exemple: after min_distance:
and instead of closest_points_xxx
It is a proposal, perhaps you know something better or it doesn't fit with the method behavior
Please tell us about your environment: