There are a bunch of checks if the number of accessible locations has increased that are unnecessary as most of the item don't influence the accessibility of the locations.
I have put a function into the item.cs - file that chooses for which items the check can be ommitted and checked it in the randomizer.cs.
This decreased the time to generate a seed to <1 sec...
Perhaps someone would like to doublecheck the item list, so there is no item in there that is checked in glitched difficulty etc.
There are a bunch of checks if the number of accessible locations has increased that are unnecessary as most of the item don't influence the accessibility of the locations. I have put a function into the item.cs - file that chooses for which items the check can be ommitted and checked it in the randomizer.cs. This decreased the time to generate a seed to <1 sec...
Perhaps someone would like to doublecheck the item list, so there is no item in there that is checked in glitched difficulty etc.