Closed OcXs3 closed 4 years ago
Hey @OcXs3, can you give me a little more details in what you are seeing? I ask as I don't actually have all the seasonal mods myself so its's possibly an outlier I may not be able to see. So questions,
I will do some testing around this tonight as well and see if I can get to the bottom of it.
Hi @ryan-rushton
Did you already fix it? I tried several tests with the general mods then I realized that it was gone. So, in my case, I had 5x +10 Mobility in the first slots + the +20 Mobility in the season slot (activated) the Loadout Manager showed the total in the Mobility column from my equipped loadout. I have no other specific case that I remember (because I have been unable to identify what was wrong).
Hey @OcXs3,
A couple of things have changed in the last week as I have been trying to make the mods align more closely to what we have in game, so it is possible that was a side effect of that. We have isolated it until it is in a more complete state, so the old functionality should be completely restored next week until its ready to go.
I will give it a test this weekend to see if I can spot anything going on anyways.
Hi @ryan-rushton
If I see any further problem with this issue I'll come back to you asap
@bhollis or @delphiactual, I haven't seen this happening in the little bit of digging around I have done. I think it's safe to close for now. If it comes up again I will look a bit further into it.
I had the feeling there was something wrong and I thought it was about masterworked items but it's about armor mod 2.0.
At the moment, Armor 2.0 are INCLUDED in stat tier calculations