I meant to do this years ago, but it's worth revisiting - the PBR surface shader for Destiny items has been pretty well reverse-engineered at this point, and the shader values that plug into it are available in the manifest. So it should be possible to make a quick WebGPU visualizer that shows a cube or sphere that shows off all 6(?) colors in a shader.
Related, @lowPolySkeleton suggested that it'd be great to have search based on the colors in a shader. I'd want to do that after having the preview so we can understand what a color really means...
I meant to do this years ago, but it's worth revisiting - the PBR surface shader for Destiny items has been pretty well reverse-engineered at this point, and the shader values that plug into it are available in the manifest. So it should be possible to make a quick WebGPU visualizer that shows a cube or sphere that shows off all 6(?) colors in a shader.
Related, @lowPolySkeleton suggested that it'd be great to have search based on the colors in a shader. I'd want to do that after having the preview so we can understand what a color really means...