DestroyedClone / AncientScepter

ThinkInvis' ClassicItems' Ancient Scepter Port
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Starting a second run after your first stops enemies from spawning, fixed by disabling Ancient Scepter #33

Closed TrueMemeKing closed 1 year ago

TrueMemeKing commented 1 year ago

LogOutput.log Here is the log, first run spawns enemies no problem, but going back to menu and starting another permanently stops enemies from spawning. Ancient Scepter throws an error on re-entering the menu.

ggang-b commented 1 year ago

So do I. This problem occurs immediately when using Risky_Lives' Risky mod together. All enemies are not sponged, occasionally starting and not even being able to leave the rover.

yekoc commented 1 year ago

Should be fixed in the latest release