DestroyedClone / AncientScepter

ThinkInvis' ClassicItems' Ancient Scepter Port
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Megaton Gauntlet doesn't have increased damage #44

Open DestroyedClone opened 4 months ago

DestroyedClone commented 4 months ago

In your StandaloneAncientScepter mod, the Megaton Gauntlet's damage is supposed to be double that of the Charged Gauntlet's, right? Doesn't seem like it is actually doubled. I tested it with AeroLt + Ancient Scepter (plus their dependencies) in a few different scenarios against golems, the damage was pretty much the same as Charged Gauntlet after multiple tries.

https://discord.com/channels/417739215355510784/760945335702388756/1214782738624946196 (ROR2 Discord)

DestroyedClone commented 3 weeks ago

Confirmed. base fully charged does ~325, scepter fully charged does ~326

DestroyedClone commented 3 weeks ago

Might be due to the actual damage coefficient being really low? I logged it at 0.1, then 0.2 when modified: this.bonusDamage = this.punchSpeed * (BaseSwingChargedFist.velocityDamageCoefficient * this.damageStat); overlapAttack.damage = this.damageCoefficient * this.damageStat + this.bonusDamage;