Open DestroyedClone opened 4 months ago
Confirmed. base fully charged does ~325, scepter fully charged does ~326
Might be due to the actual damage coefficient being really low? I logged it at 0.1, then 0.2 when modified:
this.bonusDamage = this.punchSpeed * (BaseSwingChargedFist.velocityDamageCoefficient * this.damageStat);
overlapAttack.damage = this.damageCoefficient * this.damageStat + this.bonusDamage;
https://discord.com/channels/417739215355510784/760945335702388756/1214782738624946196 (ROR2 Discord)