DestroyedClone / AncientScepter

ThinkInvis' ClassicItems' Ancient Scepter Port
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Enemies won't spawn in v1.1.34. #49

Open stb06 opened 1 month ago

stb06 commented 1 month ago

It also seems to always put me on Titanic Plains first, and without the drop pod or controls. The camera is also in the ground. This might be related to using it with Wayfaring2. Furthermore, it seems to at least semi-disable StageAesthetic.

DestroyedClone commented 1 month ago

Could you post your bepinex log with it happening?

stb06 commented 1 month ago

Log.txt

MGJerry commented 1 month ago

I don't think either this mod is causing the the first 3 issues since my runs with the bois since 2 days ago haven't encounter these, so it's probably caused by mods that change enemies spawning (for 1st issue), stage order (for 2nd), drop pod and player spawn logic (for 3nd).

As for StageAesthetic, it hasn't been updated since SOTS so there has been visual bugs here and there, I have seen a fair few myself.

Edit: So far from the log I see possible cause could be incompatibilities with TILER2, Judgement, Wayfaring2, etc. since those are in thrown errors' stack trace. ContentDisabler could be another cause since you disable tons of stuff.

Also found this in the log too, @DestroyedClone might wanna check on that

[Info   : Unity Log] Changing ion surge
[Error  : Unity Log] !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ArtificerExtended could not replace Ancient Scepter's Antimatter Surge. Antimatter Surge WILL break Artificer Extended's alt passives. 
Either turn on ArtificerExtended's Ion Surge rework to use ArtificerExtended's Antimatter Surge, avoid using Antimatter Surge with ArtificerExtended's alt passive, or tell the Ancient Scepter developers to get in contact to fix Antimatter Surge. 
This is NOT an error that can be fixed on the ArtificerExtended side.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
stb06 commented 1 month ago

It only happens when I enable the mod though, so I know it has to do with incompatibilities somehow.

MGJerry commented 1 month ago

Yeah, there's definitely something conflicting with this mod. If you're using mod managers like r2modman or tmm, can you export your current modpack code here? I using all the mods from the log together and can't replicate it so far.

stb06 commented 1 month ago

0191ff2f-b76d-0f3c-d283-9a3810133a40

MGJerry commented 1 month ago

Hmm, I started about 10+ runs now, all at Titanic Plains and with night time/dark stage aesthetic... without this mod enabled. Might look around to see what's causing it.

Edit: Ain't no way I got Disturbed Impact right after I enable the mod 💀 20240917162016_1

Edit (again): Oh lawd they be spawning 20240917162744_1 20240917162815_1

stb06 commented 1 month ago

LogOutput.log I think I might have sent the wrong log. Here's another one with the broken camera.

MGJerry commented 1 month ago

Ah, I forgot to edit the previous post. Good news, I was able to replicate the no monster (and interactable) part pretty consistently. It seems to happen on the 2nd run onwards every time for me. It's a wild guess but the issue seems to be this part image

Edit: And ye, the camera part does happens, but pretty rare it seems

DestroyedClone commented 1 month ago

Ah, I forgot to edit the previous post. Good news, I was able to replicate the no monster (and interactable) part pretty consistently. It seems to happen on the 2nd run onwards every time for me. It's a wild guess but the issue seems to be this part image

Edit: And ye, the camera part does happens, but pretty rare it seems

https://github.com/DestroyedClone/AncientScepter/blob/9dc3ac1aa515373ac9ffab3b85c449bfd905d88c/AncientScepter/AncientScepterItem.cs#L668C1-L693C10 The lines of code that that error corresponds to is weird, because that code should only be running once on the first run, then never again for the rest of the session. https://github.com/DestroyedClone/AncientScepter/blob/9dc3ac1aa515373ac9ffab3b85c449bfd905d88c/AncientScepter/AncientScepterItem.cs#L669 this is running more than once, which is why that error is showing up, but it shouldn't

LogOutput.log I think I might have sent the wrong log. Here's another one with the broken camera.

I'm seeing a lot of errors in this log which may or may not be contributing to the issue, I see SurvivorsPlus, a deprecated mod, enabled in the pack with a MissingFieldException. There are also other mod errors that don't belong to this mod