Open Edremon opened 2 days ago
Preparing full build. Check with this https://github.com/Detanup01/gbe_fork/actions/runs/11981263769 and close or add 'bug' label
Check with this https://github.com/Detanup01/gbe_fork/actions/runs/11981263769
I made those PR, I obviously tested with them.
close or add 'bug' label
I can't add label, only maintainers can.
Thanks so can close this :)
Fuck and sad.
When I said tested, I mean that the current state of this issue is still the same, well one was needed to actually build the emulator and the other was referenced in my previous edit to be able to run with -vulkan and see that the same problem occur.
Its too late for me, sry. Also I have 0 experience on linux crashes, errors, bugs, you name it. Maybe debug build tell more where, what address, proper code place it causing issues?
Weirdly enough, I can't reproduce the segfault, I haven't changed anything as far as I'm aware. But, overlay is still not showing. Log from ingame_overlay are the following:
[trace] - operator(){463} - Started renderer detection.
[info] - _HookVulkan{362} - Hooked vkQueuePresentKHR to detect Vulkan
[error] - _HookVulkan{379} - Failed to hook _VkQueuePresentKHR
[info] - ~VulkanHook_t{1066} - VulkanHook_t Hook removed
[trace] - operator(){519} - Renderer detection done 0x0.
[trace] - operator(){463} - started renderer detection.
[info] - _hookopenglx{335} - hooked glxswapbuffers to detect openglx
[error] - _hookopenglx{345} - failed to hook _glxswapbuffers
[info] - ~openglxhook_t{188} - openglx hook removed
[trace] - operator(){519} - renderer detection done 0x0.
Well since its overlay issue I cant do shit. Test NOT valve games (if even works and only HL2/OV issue). It known that Valve games has issues with overlay.
I don't think I have any other steam linux native game. I also opened an issue at ingame_overlay: https://github.com/Nemirtingas/ingame_overlay/issues/47
In release build, overlay is not showing up. With debug build, game segfault when overlay is enabled.
The backtrace is:
If launching the game with
-vulkan
, #93 fix and overlay enabled, it will also segfault in release build, debug build in this case have the same backtrace.