Closed CaS1ow closed 2 years ago
Hey! Looks like a good addition, I'll test it myself and get back to you
Upon testing it seems to be pretty inconsistent on if/when it prints the time after games; i.e. it will go through a few game cycles without printing, or flip-flop the printing order. Has anybody else experienced this or have an idea of why this could be?
Upon testing it seems to be pretty inconsistent on if/when it prints the time after games; i.e. it will go through a few game cycles without printing, or flip-flop the printing order. Has anybody else experienced this or have an idea of why this could be?
I've never experienced that before. the "start timer" start when def queue(): started and then the "end timer" start at def won_match(): In my case, it works well. thats weird..
I'll continue testing, I agree that it's a weird issue. It seems like it tends to happen after the script has been running for quite a while (like mine often is), although this could just be a coincidence.
I'll continue testing, I agree that it's a weird issue. It seems like it tends to happen after the script has been running for quite a while (like mine often is), although this could just be a coincidence.
try to start timer after detect 1-1 or something else place :D
It seems like this is an issue with the existing code, since the current match end text is a bit inconsistent. As this is a pre-existing issue with my own code, I see no problem with merging your work! Thank you for your contribution!
Please check the code