Dev-Laurin / DefendMarsai

A fireemblem like strategy game.
GNU General Public License v3.0
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Create varying levels of enemy AI #12

Open Dev-Laurin opened 6 months ago

Dev-Laurin commented 6 months ago

Easy, Normal, Hard, Impossible

Easy should be more randomized. Normal should have the AI attack based on units in range, and if it can finish them off. (possibly a smaller depth search of moves 1-2 deep). Hard should have depth search of future moves. Impossible should be a trained AI against other AIs.

Dev-Laurin commented 6 months ago

Maybe additional mechanics also get added based on the tier of difficulty. For example: fatigue isn't a thing in easy or normal but it is in hard and impossible mode.