When a player engages in a battle they get a fatigue point to show they're getting tired. If fatigue is completely full _ happens. (I'm guessing strength/attack decreases, but defense and dodge will stay the same (will to live!)).
I think in the harder modes fatigue will effect every unit as time goes on (if you are still in the battle at night, your units' fatigue will increase by 1 each turn or every other turn). It creates an incentive to finish battles earlier.
When a player engages in a battle they get a fatigue point to show they're getting tired. If fatigue is completely full _ happens. (I'm guessing strength/attack decreases, but defense and dodge will stay the same (will to live!)).
I think in the harder modes fatigue will effect every unit as time goes on (if you are still in the battle at night, your units' fatigue will increase by 1 each turn or every other turn). It creates an incentive to finish battles earlier.