Closed Dev-Laurin closed 2 months ago
Create some diagrams showing what a player can do and what ends their turn.
For example:
A pawn can move if not trapped by enemy units, has enough movement for the land, and is not blocked by friendly or 3rd party units.
A pawn can use a tool/weapon within that weapons range. A bow will have 2 range vs a sword's 1 range.
A pawn can start with either movement or a tool but cannot use a tool then move. A pawn must move first then use a tool then the turn ends.
Created a flow markdown file to show what a pawn can do.
Create some diagrams showing what a player can do and what ends their turn.
For example:
A pawn can move if not trapped by enemy units, has enough movement for the land, and is not blocked by friendly or 3rd party units.
A pawn can use a tool/weapon within that weapons range. A bow will have 2 range vs a sword's 1 range.
A pawn can start with either movement or a tool but cannot use a tool then move. A pawn must move first then use a tool then the turn ends.