Open ferdodo opened 3 weeks ago
I took the day to experiment some tools to create some procedural pixel art with Rust.
The goal was to make a proof of concept to generate infinite tamagos without effort.
I managed to finish it in one day, hardest part was bitmap decoding and some problems with github actions (╯'□')╯︵ ┻━┻
A few options are available:
You can find the Live Demo here: https://ferdodo.github.io/procedural-tamago-sprite
And the code source of my project here: https://github.com/ferdodo/procedural-tamago-sprite
I took the day to experiment some tools to create some procedural pixel art with Rust.
The goal was to make a proof of concept to generate infinite tamagos without effort.
I managed to finish it in one day, hardest part was bitmap decoding and some problems with github actions (╯'□')╯︵ ┻━┻
A few options are available:
You can find the Live Demo here: https://ferdodo.github.io/procedural-tamago-sprite
And the code source of my project here: https://github.com/ferdodo/procedural-tamago-sprite