DevO2012 / opencloth

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No collision in the sample: OpenCloth_Verlet_GLSL(GPGPU) #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Just run OpenCloth_Verlet_GLSL(GPGPU).exe

What is the expected output? What do you see instead?
I expect the cloth to collide with the sphere but it passes through the sphere.

What version of the product are you using? On what operating system?
Windows 7, latest version of OpenCloth 20111008

Please provide any additional information below.

Original issue reported on code.google.com by sonerdem...@gmail.com on 5 Mar 2012 at 1:02

GoogleCodeExporter commented 9 years ago
Hi @sonerdemiray,
  Yeah I need to update that demo. Thanks for reminding me.

Original comment by mmmova...@gmail.com on 9 Mar 2012 at 3:25

GoogleCodeExporter commented 9 years ago
You are welcome. I think this is really a valuable project. This is the only 
work that I could find too many different method implementations together. What 
are your plans? Will you keep going?

Thanks for the great job. :)

Soner

Original comment by sonerdem...@gmail.com on 9 Mar 2012 at 9:50

GoogleCodeExporter commented 9 years ago
Well this project was initiated to help researchers and indie developers 
understand the bear minimum required to implement a simple cloth and soft body 
simulation. Internet is full of complicated code which is not easy to grasp. 
The style of OpenCloth is straight forward, no C++ templates or complex stuff 
used. Only simple stuff so that it is easier to grasp. 

Of course this is just the beginning more stuff is in the pipeline like 
collision detection and response as well as interaction with rigid bodies. 
Since I am the only person working on this project, it is not easy to continue 
this project in parallel with my every day work.

My plans are to implement almost all algorithms out there in a simplest 
implementation possible. I had a very hard time finding this stuff so I thought 
I would share my stuff with others making their life easy ;)

If there is any algorithm/technique which you would like me to implement, do 
let me know. If I have time, I would try to do it.

Original comment by mmmova...@gmail.com on 11 Mar 2012 at 5:48

GoogleCodeExporter commented 9 years ago
OK I have just committed the GLSL Verlet collision code. Now it should work 
fine. I am closing this issue.

Original comment by mmmova...@gmail.com on 11 Mar 2012 at 6:30