static {
ELT_SYMBOL = register("symbol", "Symbol", "能级跃迁", "", "", new ItemBase((new Item.Settings()).group(ItemGroups_ELT.ELT_MISC)));
BRANCH = register("oak_branch", "Oak Branch", "橡木树枝", "A branch", "一根树枝", new ItemBase((new Item.Settings()).group(ItemGroups_ELT.ELT_MATERIAL)));
BRICH_BRANCH = register("birch_branch", "Birch Branch", "白桦树枝", "A branch", "一根树枝", new ItemBase((new Item.Settings()).group(ItemGroups_ELT.ELT_MATERIAL)));
}
Problem occurs. ARRP seems to be only registering the translation the first item called (in this case is ELT_SYMBOL), leaving the subsequent items unlocalized in game. I noticed other resources like models and blockstates don't have this problem when I register a lot of items/blocks.
Hello. I created such a method to register language localization for English and Chinese while registering the item.
And I register the items:
Problem occurs. ARRP seems to be only registering the translation the first item called (in this case is
ELT_SYMBOL
), leaving the subsequent items unlocalized in game. I noticed other resources like models and blockstates don't have this problem when I register a lot of items/blocks.