Move all the logic around loading assets and drawing using programs into a child class of a drawable. This should leave all the logic around animations and matrices in the base class, making it a replacement for Entity and enabling a proper scene graph.
Move all the logic around loading assets and drawing using programs into a child class of a drawable. This should leave all the logic around animations and matrices in the base class, making it a replacement for
Entity
and enabling a proper scene graph.This is a follow-up to #24