Closed lewislepton closed 8 years ago
This is now possible with [c326068] with the addition of pos to the Verlet World. You can now offset the Verlet World's position from the render screen.
I would recommend pushing your borders out for a bit of buffer room with something like this:
new Verlet(screenWidth + aBitX, screenHeight + aBitY, false, -aBitX, -aBitY);
Though if you want to fully remove the borders (not recommended) you could do something like this:
new Verlet(Math.POSITIVE_INFINITY, Math.POSITIVE_INFINITY, false, Math.NEGATIVE_INFINITY, Math.NEGATIVE_INFINITY);
Be warned: If you remove the borders your simulations could start getting into some crazy large numbers and start tanking performance if you have a lot of stuff floating far in space for too long.
it would be great if you could actually take away the borders, so shapes, such as the tire, box etc can pass the left, right and bottom borders.
a disable option would be cool ;)