Closed elmarco closed 2 months ago
@elmarco Thank you! Is it ready for review?
@elmarco Thank you! Is it ready for review?
yes, thanks
@elmarco By the way, are you getting these client messages from mstsc as well? I’m wondering if the real fix should not be about modifying the IronRDP client to not send messages unrelated to the connection sequence before the connection sequence is over.
@elmarco By the way, are you getting these client messages from mstsc as well? I’m wondering if the real fix should not be about modifying the IronRDP client to not send messages unrelated to the connection sequence before the connection sequence is over.
Yes. The reactivation sequence is triggered by the server, so there can always be client messages in flight.
@elmarco By the way, are you getting these client messages from mstsc as well? I’m wondering if the real fix should not be about modifying the IronRDP client to not send messages unrelated to the connection sequence before the connection sequence is over.
Yes. The reactivation sequence is triggered by the server, so there can always be client messages in flight.
Oh right. It becomes a problem during the reactivation sequence. Sounds good.
I forgot to squash BitmapEncoder support in #530.
The main part is handling pending incoming client message during deact-react; queuing and replaying them after acceptation.