Inside the hiddenore config I'd like to allow inside of the 'state' specification, permission specification to enable boosted drop rates.
For instance, current config:
states:
# These allow modification of drop chance based on the player's state
hasteDebuff:
# Give each "set" of modifications a name
haste: [0.8, 0.5]
# For each specific type of player state (haste / fatigue / nausea, etc) provide an array
# The chance is picked from this array by matching Level of effect to the named effect.
# So for [0.8, 0.5] -- haste I has a 0.8 reduction, haste II has a 0.5 reduction.
fatigueBuff:
fatigue: [1.2, 1.5]
generalRebalance:
haste: [0.9, 0.7]
fatigue: [1.1, 1.3]
nausea: [0.5, 0.3, 0.1]
luck: [2.0, 3.0, 4.0]
badluck: [0.1, 0.01, 0.002]
blindness: [0.0, 0.0, 0.0]
I'd like to add in a new feature to the config to make the differentiation, a permission node. So, like this:
states:
# These allow modification of drop chance based on the player's state
hasteDebuff:
# Give each "set" of modifications a name
haste: [0.8, 0.5]
# For each specific type of player state (haste / fatigue / nausea, etc) provide an array
# The chance is picked from this array by matching Level of effect to the named effect.
# So for [0.8, 0.5] -- haste I has a 0.8 reduction, haste II has a 0.5 reduction.
fatigueBuff:
fatigue: [1.2, 1.5]
generalRebalance:
haste: [0.9, 0.7]
fatigue: [1.1, 1.3]
nausea: [0.5, 0.3, 0.1]
luck: [2.0, 3.0, 4.0]
badluck: [0.1, 0.01, 0.002]
blindness: [0.0, 0.0, 0.0]
permissions:
devoted.boostedore: [1.1]
devoted.boostedore2: [1.2]
devoted.boostedore3: [1.3]
This would boost hiddenore rates of any player with the permission node devoted.boostedore by 10%. Any player with devoted.boostedore2 would get a 20% increase, and a player with both devoted.boostedore and devoted.boostedore2 would get 10% applied then 20% applied after that.
Inside the hiddenore config I'd like to allow inside of the 'state' specification, permission specification to enable boosted drop rates.
For instance, current config:
I'd like to add in a new feature to the config to make the differentiation, a permission node. So, like this:
This would boost hiddenore rates of any player with the permission node devoted.boostedore by 10%. Any player with devoted.boostedore2 would get a 20% increase, and a player with both devoted.boostedore and devoted.boostedore2 would get 10% applied then 20% applied after that.