Open devshgraphicsprogramming opened 1 year ago
_emscripten_async_wget_data
is used to obtain shader data from a url
yeah but the crash seems to be from the logging to std::err
could it be possible to have a threading race? cause the callback is async.
After fixing the Infinite FPS stack smashing caused by
invokeMethodAsync
we encounter a problem (more often in Chrome rather than Edge) with some logging or formatting: