Open devshgraphicsprogramming opened 3 years ago
daily_pt.xml
raygen.comp
closestHit.comp
nbl::system
commit
albedo needs 8-10 bits of ray payload normal needs between 16 and 32
would a good idea to subsample (lower the spp) on the AoV calculations (they're noiseless anyway)
Bugs and Hacky Workaround removal
Minimum Usability
Tests
daily_pt.xml
Ease of Use
raygen.comp
andclosestHit.comp
nbl::system
to be able to download textures and meshes over HTTP/URLQuality and Convergence with no bias
Easy Quality Wins
Uber Quality
Load Time Optimizations
commit
on GPU Virtual Texture and Virtual GeometryMemory Optimizations
Rendering Optimizations
Risky Optimizations
Endgame