Devsh-Graphics-Programming / Nabla

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
http://devsh.eu
Apache License 2.0
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Raytracing Roadmap #120

Open devshgraphicsprogramming opened 3 years ago

devshgraphicsprogramming commented 3 years ago

Bugs and Hacky Workaround removal

Minimum Usability

Tests

Ease of Use

Quality and Convergence with no bias

Easy Quality Wins

Uber Quality

Load Time Optimizations

Memory Optimizations

Rendering Optimizations

Risky Optimizations

Endgame

devshgraphicsprogramming commented 3 years ago

albedo needs 8-10 bits of ray payload normal needs between 16 and 32

would a good idea to subsample (lower the spp) on the AoV calculations (they're noiseless anyway)

devshgraphicsprogramming commented 2 years ago

New stuff