From what I gather, there's a slight incompatibility between XMLs made for AAF sleeping bags animations (ground). I only found this out recently as the author of AAF to NAF Bridge highlighted this potential issue during his latest update to the Bridge.
Specifically, this is what he posted:
Some info about scenes bed/ground scenes and xml. Later I will write something like an article and post it here (probably). But for now there is a trouble : Much xmls modmakers like to use add offset to positionData for using ground animations on the bed (mats). It is easy way, but for now NAF doesn't parse this data in anyname_positionData.xml . So you can see how your bed animation place your characters not laying on bed but right inside bed. The crutch is rebuild xmls and include "bed offset" in anyname_animationData.xml. Or you can send 1000050000 messages to Snapdragon to he update this and added this parsing. Same situation also if initially bed's animations was "updated" this way to ground animations, but in this way your characters will levitate.
Hi there!
From what I gather, there's a slight incompatibility between XMLs made for AAF sleeping bags animations (ground). I only found this out recently as the author of AAF to NAF Bridge highlighted this potential issue during his latest update to the Bridge.
Specifically, this is what he posted:
Some info about scenes bed/ground scenes and xml. Later I will write something like an article and post it here (probably). But for now there is a trouble : Much xmls modmakers like to use add offset to positionData for using ground animations on the bed (mats). It is easy way, but for now NAF doesn't parse this data in anyname_positionData.xml . So you can see how your bed animation place your characters not laying on bed but right inside bed. The crutch is rebuild xmls and include "bed offset" in anyname_animationData.xml. Or you can send 1000050000 messages to Snapdragon to he update this and added this parsing. Same situation also if initially bed's animations was "updated" this way to ground animations, but in this way your characters will levitate.
Link to the thread on LL forums: https://www.loverslab.com/topic/232471-naf-x-naf-bridge-support/page/2/#comment-4424518
Hopefully something can be done, really enjoying NAF so far! Keep up the great work!