Closed Upbolt closed 4 years ago
Currently, dependencies are loaded using a standard call to LoadLibrary as I have not found the time to get the required code into the codebase to support the numerous things needed to emulate the process of adding references of a mapped DLL to the process.
Usually, this isn't an issue as processes will whitelist system DLL's, however, in this case, I would presume Roblox has completely disabled access to LoadLibrary. This would need to verified, however, if it is the case there's unfortunately nothing that can be done at the time being due to the limitations mentioned above.
Damn, that's unfortunate 😔 Oh well, thanks anyways.
I've mapped a pretty simple library into a game on Roblox:
Which resulted in this exception:
Not quite sure what's happening 🤔🤔 Let me know if this is an issue on my end