Closed zxcvqwerasdf closed 1 year ago
Tried build Lunar in x64/86 - same With x64 dlls and x64 processes - no problem
Thanks for reporting, I think I've found the issue. When the first call fails it doesn't clean up the symbol handler resources which causes the second call to return a null result - If I clean up the resources prior to a second call it works fine. I'll do some more testing and hopefully have a fix out soon
The issue mentioned here should be fixed with the latest commit, let me know if this solves the entire problem.
Win 10 x64 22H2 Error is here:
In internal Symbol GetSymbol(string symbolName) in SymbolHandler.cs
Next is catch block with
But for this time error throwing here (SymbolHandler.cs GetSymbol)
If i comment
in MapLibrary in LibraryMapper.cs then its going works