Dex1412 / min3d

Automatically exported from code.google.com/p/min3d
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outofmemory error #69

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. load 3d object(loaded from .obj file)
2. switch to next activity to play video, then again come to home screen
3. again next activity will fail to load 3d object...saying outofmemory error

What is the expected output? What do you see instead?
application have simple flow
1)splash screen
2)load 3d object
3)play video (reply button clicked goes to splash screen)
4)again restarts the app from spash screen,,,.. and here it fails to load 3d 
object.i.e.outofmemory error from the loadobjfile and render class..

What version of the product are you using? On what operating system?
using windows 7 and eclipse helileos , with android SDK 3.1..

Please provide any additional information below.

Original issue reported on code.google.com by kishor.n...@gmail.com on 29 Dec 2011 at 2:27

GoogleCodeExporter commented 8 years ago
I had the same issue. In my case the object textures were too big. I resized 
them and i never had the problem again. 

Original comment by der.appb...@googlemail.com on 1 Jan 2012 at 8:07